arcadegnt

arcadegnt MCP server

Make browser games by chatting with your AI assistant. The assistant writes a Godot 4.8 game; arcadegnt builds it, publishes it at its own web address, and plays it in a real browser on desktop and phone so the assistant sees screenshots and fixes what is wrong.

Details

Server URL
https://arcadegnt.com/mcp
Transport
Streamable HTTP: JSON-RPC 2.0 over POST, JSON responses, no session id
Auth
OAuth 2.1 with dynamic client registration and PKCE (S256); users sign in with an emailed code. Discovery: https://arcadegnt.com/.well-known/oauth-protected-resource
API keys
None. arcadegnt never runs a model: the user's own assistant does the work
Protocol versions
2025-11-25, 2025-06-18, 2025-03-26, 2024-11-05
Capabilities
29 tools, 1 resource (arcadegnt://guide), 1 prompt (make_game)
Engine
Godot 4.8 (GDScript), exported for the web; games play on desktop and phones
Works with
Claude, ChatGPT, Claude Code, Codex, Cursor, OpenCode, VS Code, Manus, OpenClaw, Hermes Agent and other remote-MCP clients
Docs
Build guide · llms.txt
Gallery
gallery.arcadegnt.com
Privacy · Terms
Privacy policy · Terms
Support
hello@arcadegnt.com

Connect your assistant

Claude (web and desktop)

  1. Open Settings, then Connectors.
  2. Choose Add custom connector, name it arcadegnt and paste the URL:
https://arcadegnt.com/mcp
  1. Press Connect, enter the code we email you, and choose Allow.
  2. Ask: “Make me a one-button arcade game with arcadegnt.”

ChatGPT

  1. Open Settings, then Apps & Connectors, and turn on Developer mode under Advanced settings.
  2. Choose Create, name it arcadegnt, paste the URL and pick OAuth:
https://arcadegnt.com/mcp
  1. Sign in with your email, choose Allow, then add arcadegnt to a chat from the tools menu.

ChatGPT moves these menus around; if a step looks different, look for custom connectors or MCP servers.

Claude Code

claude mcp add --transport http arcadegnt https://arcadegnt.com/mcp

Then run /mcp in Claude Code, pick arcadegnt and sign in.

Codex

codex mcp add arcadegnt --url https://arcadegnt.com/mcp
codex mcp login arcadegnt

The login opens a browser to sign in with your email.

Cursor

Add to ~/.cursor/mcp.json (or the project's .cursor/mcp.json), then sign in when Cursor asks:

{
  "mcpServers": {
    "arcadegnt": {
      "url": "https://arcadegnt.com/mcp"
    }
  }
}

OpenCode

Add to opencode.json in the project (or ~/.config/opencode/opencode.json), then sign in:

{
  "$schema": "https://opencode.ai/config.json",
  "mcp": {
    "arcadegnt": {
      "type": "remote",
      "url": "https://arcadegnt.com/mcp"
    }
  }
}
opencode mcp auth arcadegnt

The login opens a browser to sign in with your email.

VS Code

Add to .vscode/mcp.json, start the server from the file and sign in:

{
  "servers": {
    "arcadegnt": {
      "type": "http",
      "url": "https://arcadegnt.com/mcp"
    }
  }
}

Manus

  1. Open Settings, then Connectors (in some versions, Integrations).
  2. Choose Add connectors, then Custom MCP. Name it arcadegnt, pick the HTTP transport and paste the URL:
https://arcadegnt.com/mcp
  1. When Manus asks you to log in, enter the code we email you and choose Allow.

OpenClaw

openclaw mcp add arcadegnt --url https://arcadegnt.com/mcp --transport streamable-http --auth oauth
openclaw mcp login arcadegnt

The login opens a browser to sign in with your email. openclaw mcp doctor arcadegnt --probe confirms the tools load.

Hermes Agent

Add to ~/.hermes/config.yaml; Hermes opens a browser to sign in the first time it connects (/reload-mcp in a running session):

mcp_servers:
  arcadegnt:
    url: "https://arcadegnt.com/mcp"
    auth: oauth

Any other MCP client

Point a client that supports remote servers (Streamable HTTP) with OAuth at the URL; it registers itself and opens the sign-in page. No API key, header or token to paste.

https://arcadegnt.com/mcp

Try asking

Tools

ToolWhat it does
create_gameStart a new game from the arcadegnt starter: a Godot 4.8 project set up for the web (Compatibility renderer, 1280x720 stretched), with keyboard, gamepad and multitouch controls already wired and a tiny playable scene.
list_gamesThe user's games with their ids, addresses and whether they are live.
get_gameOne game with its address and the result of its latest build.
get_guideHow arcadegnt games are built: the starter project, the web rules the build and the browser enforce, touch and gamepad controls, getting high-fidelity art and sound (generators, CC0 packs, code), and how to work with these tools.
list_filesEvery file in the game's project with its size.
read_filesThe contents of up to 40 project files at once (text files up to 256 KB).
write_filesCreate or replace up to 60 files in one call (scripts, scenes, SVG art, project.godot), and optionally delete files.
edit_fileChange part of one file by exact text replacement.
buildImport the project, load every script and scene, run the game headless for a few seconds, export it for the web and publish it at its address.
get_buildThe status and errors of a build (the latest one by default).
check_gamePlay the game's latest build (its play address) in headless Chrome: on desktop (1280x720, keyboard and mouse) and on a phone held sideways (844x390, touch) by default.
get_checkThe result of a check_game that was still running.
submit_to_gallerySubmit the game's latest build and its game page (set_gallery_page) to the public gallery (gallery.arcadegnt.com and random mode).
set_gallery_pageThe game's page in the gallery (arcadegnt.com/g/<slug>): a description for players and up to 6 screenshots chosen from this game's check_game results (by check_id and label, e.g.
remove_from_galleryTake the game out of the gallery, drop any pending submission and unlock it: the latest build goes back to its own address and builds publish there again.
get_statsPlays, players and players' ratings (1-5 stars) for a game (lifetime and the last 14 days, split by where plays started: gallery, random mode or its own address), plus its gallery status.
get_game_scoresEvery high score board of a game (VbgntScores): counted entries best first, one entry per player, top 100, and `held` entries: suspect scores (over the rules in vbgnt_scores.json, no timed run, or far ahead of the board) that only their sender sees until approved.
delete_game_scoreRemove one entry (entry_id from get_game_scores, counted or held) from a board, or with no entry_id reset the whole board (needs confirm=true).
approve_game_scoreCount a held score (entry_id from get_game_scores `held`): it joins the public board, replacing that player's counted entry when it beats it.
get_asset_upload_linkA page where the user drops their OWN files into the game: art, sprite sheets, music and sound effects, fonts, 2D and 3D models (glTF/GLB, OBJ, FBX), whole folders or .zip asset packs.
import_assetDownload a public https file or .zip asset pack (e.g.
create_asset_uploadFor agents that run commands (Claude Code, Codex): a one-hour upload slot for a file on this machine and the curl command that sends it (replace <LOCAL_FILE>).
finish_asset_uploadAfter uploading a .zip with create_asset_upload: unpack it into assets/.
list_assetsThe game's media files with what is known about each: image size and alpha and a sprite-sheet hint, audio length, a 3D model's meshes, rig and animation names and lengths, a font's name; plus recent imports and how much of the 150 MB is used.
view_assetSee a file you cannot open yourself: an image (pixel art scaled up), a font sample, or a 3D model rendered from four sides with Godot's -Z (forward) marked, so you can tell which way it faces and how big it is.
set_game_imagesUse an image in the project as the loading screen (splash: PNG/JPG/WebP/SVG, best 1280x720 or larger, shown while the game downloads and starts; the build converts it to PNG), or splash_from_check: a check_game screenshot (e.g.
download_sourceA one-hour link to a zip of the Godot project (opens in the Godot 4.8 editor, 4.8-dev7 or newer).
delete_gamePermanently delete a game, its files and its web page.
whoamiThe signed-in account's email, its game count and limits.

Plus the resource arcadegnt://guide (the build guide the assistant reads first) and the prompt make_game (describe a game; the assistant builds it and puts it online).

For directory listings

A one-paragraph description, ready to paste:

arcadegnt (https://arcadegnt.com) - Make browser games by chatting with Claude, ChatGPT, Claude Code or Codex. The assistant writes a Godot 4.8 game; arcadegnt builds it, hosts it at its own address and plays it in headless Chrome on desktop and phone, returning screenshots. High scores, bring-your-own assets, a public gallery. Remote server, OAuth, no API keys.