arcadegnt

Make 3D browser games with Meshy MCP and arcadegnt

Your assistant can write a whole 3D game with arcadegnt, but a racer full of grey boxes still looks like a prototype. Meshy fixes that. It turns a sentence or a photo into a textured 3D model, and it can rig and animate characters too. Connect the Meshy MCP server in the same chat as arcadegnt and your assistant makes the models, brings them into your game and tests the result in a real browser, all in one conversation.

What you get

arcadegnt does the rest. It imports each model into the Godot project, checks its size and angles so the assistant knows how to place it, builds the game, and plays it on a desktop and a phone, sending back screenshots.

Set it up

You need two connectors in the same assistant: arcadegnt and Meshy.

1. Connect arcadegnt

Add https://arcadegnt.com/mcp as a connector. The steps for each assistant are on the home page.

2. Get a Meshy account

Sign up with this invite link. The MCP server needs an API key, which comes with Meshy's Pro plan or above. Create the key in your Meshy account settings.

3. Add the Meshy MCP server

It runs on your computer and needs Node.js 18 or later, so use an assistant that runs local MCP servers: Claude Code, Claude Desktop, Codex, Cursor or VS Code. In Claude Code:

claude mcp add-json meshy '{"command":"npx","args":["-y","@meshy-ai/meshy-mcp-server"],"env":{"MESHY_API_KEY":"msy_YOUR_API_KEY"}}'

Meshy's MCP page has a one-command installer that finds every assistant on your computer and sets each one up.

4. Restart your assistant

Then check that both servers are listed (/mcp in Claude Code).

Your first game with Meshy models

Paste a prompt like this one:

Make a 3D arena game with arcadegnt. Use Meshy to make the player, a small round
robot with an orange visor, rigged with a run animation, and three enemy drones in
the same style. Low poly, bright colors. Import the models, build the game and
check it on desktop and phone.

Your assistant will:

  1. Generate each model with Meshy, then rig and animate the robot.
  2. Pass each download link to arcadegnt's import_asset, which saves it under assets/ in your game. Meshy's download links expire, so the assistant imports them right away.
  3. Look at each model with view_asset to learn its size and which way it faces.
  4. Write the game in Godot, load the models, play the run animation when the robot moves, and build.
  5. Play the game with check_game on a desktop and a phone, look at the screenshots, and fix what is off.

You get a link like https://robot-arena.arcadegnt-play.com/ that anyone can open on a computer or phone.

Tips for better results

Game ideas to try

When the game is ready, ask your assistant to submit it to the arcadegnt gallery so other people can play it.

Want pixel art instead? Read PixelLab MCP with arcadegnt. Prefer to build levels yourself? Read Blender MCP with arcadegnt.

The Meshy links on this page are referral links.