arcadegnt

Make pixel-art browser games with PixelLab MCP and arcadegnt

Pixel art is the fastest way to make a small game look finished, and the slowest part to draw by hand. PixelLab is an AI tool built for game pixel art: characters that face 4 or 8 directions, walk and attack animations, tilesets that join up, isometric tiles and whole maps. Connect the PixelLab MCP server in the same chat as arcadegnt, and your assistant draws the sprites, puts them in your game and plays it in a real browser to check how it looks.

What you get

arcadegnt does the rest. It imports every image into the Godot project, reads its size so the assistant can cut sprite sheets correctly, builds the game and plays it on a desktop and a phone.

Set it up

You need two connectors in the same assistant: arcadegnt and PixelLab.

1. Connect arcadegnt

Add https://arcadegnt.com/mcp as a connector. The steps for each assistant are on the home page.

2. Get a PixelLab subscription

Sign up at pixellab.ai.

3. Copy your API token

Sign in on the PixelLab MCP page to see it.

4. Add the PixelLab MCP server

It is hosted by PixelLab, so there is nothing to install. In Claude Code:

claude mcp add pixellab https://api.pixellab.ai/mcp -t http -H "Authorization: Bearer YOUR_TOKEN"

PixelLab's MCP page has the steps for Claude Desktop, Codex, Cursor, VS Code, Windsurf and other assistants.

5. Restart your assistant

Then check that both servers are listed (/mcp in Claude Code).

Your first game with PixelLab sprites

Paste a prompt like this one:

Make a top-down action RPG with arcadegnt. Use PixelLab for the art: a knight
with 8 directions and walk and attack animations, a slime enemy, and a grass and
stone-path tileset, all 32x32 in the same palette. Import everything, build the
game and check it on desktop and phone.

Your assistant will:

  1. Create the knight in PixelLab, then animate the walk and attack for every direction.
  2. Make the slime and the tileset in the same style.
  3. Pass each download link to arcadegnt's import_asset, which saves the files under assets/ in your game. PixelLab's download links expire, so the assistant imports them right away.
  4. Look at each image with view_asset to read its size and frame layout.
  5. Write the game in Godot, cut the sprite sheets into animations, paint the map with the tileset, and build.
  6. Play the game with check_game on a desktop and a phone, look at the screenshots, and fix what is off.

You get a link like https://slime-knight.arcadegnt-play.com/ that anyone can open, with touch controls on phones.

Tips for better results

Game ideas to try

When the game is ready, ask your assistant to submit it to the arcadegnt gallery so other people can play it.

Want 3D models instead? Read Meshy MCP with arcadegnt. Want to build scenes in Blender? Read Blender MCP with arcadegnt.