Make pixel-art browser games with PixelLab MCP and arcadegnt
Pixel art is the fastest way to make a small game look finished, and the slowest part to draw by hand. PixelLab is an AI tool built for game pixel art: characters that face 4 or 8 directions, walk and attack animations, tilesets that join up, isometric tiles and whole maps. Connect the PixelLab MCP server in the same chat as arcadegnt, and your assistant draws the sprites, puts them in your game and plays it in a real browser to check how it looks.
What you get
- Characters in every direction. A hero that faces 4 or 8 ways, all in the same style.
- Animations. Walk, run, idle and attack cycles for each direction, ready to drop into a sprite sheet.
- Tilesets that join up. Top-down tilesets for RPGs and sidescroller tilesets for platformers, with edges and corners that fit together.
- Isometric tiles and maps. Floors, walls and objects for isometric games, or a whole map laid out for you.
- Objects, portraits and UI. Chests, doors, pickups, character portraits for dialogue, and buttons and panels in the same palette.
arcadegnt does the rest. It imports every image into the Godot project, reads its size so the assistant can cut sprite sheets correctly, builds the game and plays it on a desktop and a phone.
Set it up
You need two connectors in the same assistant: arcadegnt and PixelLab.
1. Connect arcadegnt
Add https://arcadegnt.com/mcp as a connector. The steps for each assistant are on the home page.
2. Get a PixelLab subscription
Sign up at pixellab.ai.
3. Copy your API token
Sign in on the PixelLab MCP page to see it.
4. Add the PixelLab MCP server
It is hosted by PixelLab, so there is nothing to install. In Claude Code:
claude mcp add pixellab https://api.pixellab.ai/mcp -t http -H "Authorization: Bearer YOUR_TOKEN"
PixelLab's MCP page has the steps for Claude Desktop, Codex, Cursor, VS Code, Windsurf and other assistants.
5. Restart your assistant
Then check that both servers are listed (/mcp in Claude Code).
Your first game with PixelLab sprites
Paste a prompt like this one:
Make a top-down action RPG with arcadegnt. Use PixelLab for the art: a knight
with 8 directions and walk and attack animations, a slime enemy, and a grass and
stone-path tileset, all 32x32 in the same palette. Import everything, build the
game and check it on desktop and phone.
Your assistant will:
- Create the knight in PixelLab, then animate the walk and attack for every direction.
- Make the slime and the tileset in the same style.
- Pass each download link to arcadegnt's
import_asset, which saves the files underassets/in your game. PixelLab's download links expire, so the assistant imports them right away. - Look at each image with
view_assetto read its size and frame layout. - Write the game in Godot, cut the sprite sheets into animations, paint the map with the tileset, and build.
- Play the game with
check_gameon a desktop and a phone, look at the screenshots, and fix what is off.
You get a link like https://slime-knight.arcadegnt-play.com/ that anyone can open, with touch controls on phones.
Tips for better results
- Pick one size and keep it. 32x32 or 48x48 for characters, and the same grid for tiles, so everything lines up.
- Make the hero first. Use the hero as the style reference when you ask for enemies, objects and tiles.
- Ask for crisp pixels. Your assistant turns off texture smoothing so the art stays sharp when the game scales up to fill a phone screen.
- Use 4 directions for small games. 8 directions look great but take more generations and more frames.
- Check your balance. PixelLab generations use your plan's credits. Ask your assistant to check before a big batch.
Game ideas to try
- A Zelda-style dungeon crawler with a sword, keys and a boss room.
- A side-scrolling platformer with a forest tileset and a double jump.
- A farming game with crops that grow and a little shop.
- An isometric tactics game with a squad of four heroes.
When the game is ready, ask your assistant to submit it to the arcadegnt gallery so other people can play it.
Want 3D models instead? Read Meshy MCP with arcadegnt. Want to build scenes in Blender? Read Blender MCP with arcadegnt.